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6 An Introduction to
Scratch Programming
Learning Outcomes Let’s Learn About
• Concept of Program and Programming
Students will be able to
• IntroducƟ on to Scratch
• explain the concept of programme and • StarƟ ng Scratch
programming. • Components of a Scratch Window
• work on Scratch interface. • CreaƟ ng a New Project
• handle basic commands. • CreaƟ ng a New Sprite Using a Paint
Editor
• develop logical thinking.
• Saving a Sprite • Moving a Sprite
• Adding Sound • Control Block
• ExecuƟ ng a CondiƟ onal Statement
• Saving a Project
• Opening a Project
Activity Corner
Draw and colour the cat.
Let’s study about this cat in the chapter.
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