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6                 An Introduction to



                                                  Scratch Programming










                        Learning Outcomes                                               Let’s Learn About

                                                                               •  Concept of Program and Programming
                    Students will be able to
                                                                               •  IntroducƟ on to Scratch
                    •  explain the concept of programme and                    •  StarƟ ng Scratch
                      programming.                                             •  Components of a Scratch Window
                    •  work on Scratch interface.                              •  CreaƟ ng a New Project

                    •  handle basic commands.                                  •  CreaƟ ng a New Sprite Using a Paint
                                                                                 Editor
                    •  develop logical thinking.
                                                                               •  Saving a Sprite  •  Moving a Sprite
                                                                               •  Adding Sound     •  Control Block
                                                                               •  ExecuƟ ng a CondiƟ onal Statement
                                                                               •  Saving a Project
                                                                               •  Opening a Project







                         Activity Corner

                     Draw and colour the cat.

























                     Let’s study about this cat in the chapter.





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