Page 76 - Viva ICSE Computer Studies 8 : E-book
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Tech Terms

                      Class:  A collection of similar objects

                      Data Type:  A means of storing any variable or constant
                      Encapsulation:  Wrapping of data and functions in an object or class

                      Inheritance:  A process by which an object of one class (base class) can inherit the properties of
                      another class (derived class)
                      Object:  A single unit that stores data and functions
                      Polymorphism:  An ability of objects to exhibit diff erent behaviours in diff erent instances






                              Quick Recall


                      •  BIueJ is an Integrated Development Environment (IDE) for beginners to write, edit and execute
                         the Java program.
                      •  A class is a collection of similar objects.
                      •  Abstraction means to ignore the unnecessary details of an object and access essential details.

                      •  A token is the smallest element of a program that is meaningful to the compiler.
                      •  Keywords are words that have already been defi ned for Java compiler.

                      •  Constants in Java are fi xed values those are not changed during the execution of a program.
                      •  Variables are the identifi ers of the memory location, which are used to save data temporarily for
                         later use in a program.
                      •  Arithmetic operators are +, –,  , / and %.
                                                      *
                      •  Increment and decrement operators are ++ and –– respectively.
                      •  Relational operators are >, <, ==, !=, >= and <=.
                      •  Logical operators are &&, II and !.











                    A.  Fill in the blanks.

                         1. A ______________ is used to write the programs.

                         2. ______________ is a real-world entity.
                         3. A ______________ is the blueprint of an object.

                         4. A ______________ is the smallest element of a program.
                         5. A ______________ is used to save data temporarily for later use in a program.





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