Page 60 - Viva ICSE Computer Studies 8 : E-book
P. 60

Computer Etiquette


                      Write the steps of an algorithm systematically and draw fl owcharts eff ectively so as to obtain correct
                      results. Skipping a step can lead to faulty results.



                       Tech Terms

                      Algorithm:  A textual representation of a program
                      Alterations: Changes
                      Flowchart:  A graphical representation of a program
                      Program:  A set of instructions





                              Quick Recall


                      •  A computer can only understand the instructions given in machine language.
                      •  Writing a program involves various steps.
                      •  An algorithm should be well-ordered, clear and eff ectively computable.

                      •  Writing an algorithm is the fi rst step in generating a program.
                      •  After writing the algorithm, a fl owchart is drawn which is converted into a program.
                      •  A fl owchart is a graphical representation of a program which uses some basic symbols.










                    A.  Name the following.

                         1.  Step-by-step instructions to perform a specifi c task                        ____________

                         2.  Two standard symbols used in a fl owchart                    ____________  ____________
                         3.  Pictorial form of an algorithm                                               ____________
                         4.  Line indicating the fl ow of data in a fl owchart                            ____________
                         5.  Symbol used to connect one part of a fl owchart to another                   ____________


                    B.  Fill in the blanks.

                         1.  An algorithm must begin with _______________.
                         2.  An algorithm must end with _______________.

                         3. _______________ are used to draw a fl owchart.
                         4. _______________ joins a fl owchart from one page to another.

                         5. _______________ is a process of following one or two or more alternate paths of computation.



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